Trotting towards them were a dozen of the most bizarre creatures Harry had ever seen.
They had the bodies, hind legs and tails of horses, but the front legs, wings and heads of what seemed to be giant eagles, with cruel, steel-coloured beaks and large, brilliantly orange eyes. The talons on their front legs were half a foot long and deadly-looking. Each of the beasts had a thick leather collar around its neck, which was attached to a long chain, and the ends of all of these were held in the vast hands of Hagrid, who came jogging into the paddock behind the creatures.
-J.K. Rowling, Harry Potter and the Prisoner of Azkaban
The idea of Hippogriff — a fantastic hybrid with the front half of an eagle and the hind half of a horse — can be traced back to Greek and Latin mythology — the offspring of a mare and a griffin (hence its name). Although the film version of Prisoner of Azkaban would excise the Hippogriff pack described in the novel for reasons of time and budget, it still would have to show Buckbeak — a key element of the story. The creature designers of the project thus had to create a design that would result convincing on screen, despite the absurd quality of the concept. Nick Dudman, head of the creature effects crew, explained: “a hippogriff is an off-shoot of the ancient Greek mythological idea of chopping up animals and sticking different parts together. The logic was insane, and we had to tread a very fine line between cartoon and real life.”
Designing Buckbeak was a task that mainly relied on artistic interpretation. Early concept art by Wayne Barlowe featured multiple wings, as well as smaller toes with hooves on the hind legs and other unusual details. This template was channeled by Dermot Power, who was the key artist in the design process — finalizing the design and providing a colour scheme for it. The golden eagle served as the main reference for the Hippogriff’s profile.
Veterinarians and physiologists were also consulted to ensure that the creature had realistic wing proportions in relation to the rest of its body. The design, once finalized, was then translated into a maquette. “Chris Fitzgerald did a great job sculpting the maquette from Dermot Power’s design,” Dudman said. “It then became a case of processing the design, scaling it up and adding some 30.000 feathers.”
Dudman’s team built three full-scale animatronic versions of Buckbeak for the film — portraying the creature respectively in standing, rearing, and lying down positions. Much like Fawkes for the previous film, the feather work for the practical version of Buckbeak was helmed by Val Jones — who mainly used chicken and goose feathers obtained from the food industry, with the larger ones taken from preserved swan carcasses. Each feather was sterilized, sorted, and bulk-dyed manually, and then airbrushed by hand. The primary wing feathers were instead created wit vacuformed, flocked and airbrushed plastic feather shapes. The feathers were then manually glued to a Powernet jacket, sewn to the puppet’s skin (tailored lycra), laid over internal mechanisms and then fastened with velcro and snap fittings.
The animatronics were rigged with an aquatronic system and could perform a wide range of motion. The head was computer-controlled. The primary wing feathers were rigged to cables and mechanized to splay as the wings opened and unfolded; the standing hippogriff could spread its wings, and could move its right foreleg and left hind leg, as well as curl its claws. Up to ten puppeteers were needed to operate each one of the animatronics. For scenes set in Hagrid’s property, the lying-down animatronic was mounted on rails, allowing it to slide and be stored inside a tent overnight. Climatic conditions on location (raining, hailing) made shooting the hippogriff extremely difficult — with Val Jones having to clean the feathers from mud and excess water.
Concurrent to the construction of the puppets was the development of a digital version of Buckbeak, based on Power’s art and stills of the animatronics during construction. The digital hippogriff was initially intended to be used for walking, throtting and flight scenes. The task was assigned to Framestore (the same visual effects company behind the digital Basilisk for the second film), with a team led by Tim Burke.
Animation supervisor Michael Eames described the complexity of the process: “putting a bird’s head on top of a horse’s body brought up issues of bone structure and anatomy. Birds are extremely light, and their bone structure is designed for flight. We took some license to make the head move in a birdlike fashion, because a creature of that size probably wouldn’t be able to move that fast. More importantly, Alfonso wanted Buckbeak to be like a sloppy teenager — animalistic, with a slightly wild side. But when Buckbeak took to the air, he became a graceful and majestic beast that was completely in control of his own direction and power.”
Ultimately, in fact, the animatronic hippogriffs only appeared in two shots, lying down in Hagrid’s pumpkin patch. Otherwise, they only served as on-set lighting and interaction reference. Development of the digital version of the creature mainly involved devising a realistic feather system able to interact with characters and wind resistance. Instead of using a surface with texture maps, the visual effects team decided to model the feathers manually. Development of the feather system began with the deconstruction of the structure of an actual bird feather — from rachis, to barbs, to barbules. Simulation of barbules was only used when the hippogriff was seen in extreme close-up. About 16.300 feathers (with 6.7 million individual barbs) were applied on the digital hippogriff’s skin, which was operated by a proprietary muscle system developed in Maya to portray realistic jiggle in the skin.
Animation of the wings posed particular issues in that regard, having to employ complex interactions between muscles and feathers. Lomax related: “we wanted a fully opening and closing wing without any cheating. Felix Balbas, our character rigging supervisor, came up with a way of ensuring that primary and secondary wing feathers didn’t intersect as the wings went from fully open to fully closed.” The rig prevented intersections in flattened primary feathers, and a specific program developed for the project resolved intersections and compressed feathers against each other in the closed configuration of the wing.
The wing feathers were also scalable, and this function was used when Buckbeak had to take flight. “A 21-foot wingspan just didn’t look magnificent enough, so we settled on a 28-foot open wing,” said Lomax, “but the closed wing extended too far beyond the hippogriff’s back, so we scaled the feathers down as the wings closed.” Buckbeak’s movements were otherwise based on studies of footage of flying eagles, as well as walking and galloping horses.
For scenes of Harry riding Buckbeak, Daniel Radcliffe was filmed against bluescreen on a M-rig (developed for the Dinotopia miniseries) that physically represented Buckbeak’s back. The rig was refined for the project, now providing a flexible point of contact on an articulated shape based on castings of the Dudman team’s puppets. Framestore artists led animation into the M-rig, allowing freedom to preview movements and create animation changes in real time. A new system of render passes was also employed. “Rather than writing traditional beauty and shadow passes for Render-Man,” Lomax said, “Andy King, our lighting supervisor, constructed shaders to output translucency, occlusion, lighting, form and environment passes, breaking each render inlo 54 components –which we then reconstructed in Shake.”
‘Now, firs’ thing yeh gotta know abou’ Hippogriffs is they’re proud,’ said Hagrid. ‘Easily offended, Hippogriffs are. Don’t never insult one, ’cause it might be the last thing yeh do.’
For more pictures of Buckbeak, visit the Monster Gallery.
Posted on 13/03/2017, in Movie Monsters and tagged Dermot Power, Framestore, Harry Potter Monsters, Nick Dudman, Wayne Barlowe. Bookmark the permalink. Leave a comment.
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