Blog Archives
Special: Of Dragons and Wyverns – Part 2
The overall idea we now have of the so-called “Western” dragon is the result of a stratified conflation of different traditions, and this process culminated in the Middle Ages, wherein traditional dragons, due to their innate serpentine quality, as well as common traits with the Leviathan of the Book of Job, began to be associated with the Biblical serpent — the one that tempted Eve to engage in the Original Sin.
Lo and Behold, dragons acquired some traits we now recognize them for, all associated with the iconography of the Devil: horns and bat-like wings, as well as the infamous dragon-fire, which is both an association to hell itself and an inheritance from the Biblical Leviathan.
Special: Of Dragons and Wyverns – Part 1
Here be Dragons.
When a dragon in a fantasy work — be it a novel, a film, or a videogame — is depicted as having just two wings (often also locomotory limbs) and two legs, the argument is often made that “it is not a dragon; it has two wings and two legs, therefore it is a wyvern, and should not be called a dragon“. This belief of an absolute dragon-wyvern dichotomy is held by surprisingly many as a sort of dogmatic truth — one that is radically false, in the face of actual data, history, literature and classical art saying otherwise. Of course, in no way a completely arbitrary classification reflects the plasticity of the word dragon, as well as the concept(s) of dragon.
Allow me thus to take you readers into a flying journey through the fantastic and languages, and explain why dragons can have as many limbs and wings as they please and still be called dragons.
Special: Monster Legacy’s Monstrous Hundred – Part 2
We continue with the second part of the Monstrous Hundred. Now we dive in he 70s and the glorious 80s, which saw a renaissance of practical effects.
King Kong (1976)
Probably the weakest of all Kong films (not including the abhorrent Skull Island), and one with a remarkably extended and multi-limbed controversy behind it. Regardless, this 70s colossal doesn’t fail in portraying the lonely and tragic nature of its main character, whose death is particularly well-orchestrated and effective.
Vermithrax Pejorative – Part 3
Despite all the issues the crew met with the full-size models, the biggest challenge for Dragonslayer would be animation. “We knew the dragon had a lot more importance to this film than some of the incidental things that appeared in only a few shots in Star Wars or The Empire Strikes Back,” Johnson said. “The dragon had to be presented in a way that the audience would be absolutely stunned.” Since the beginning, Barwood and Robbins were convinced that the technique that should be used was dimensional animation.
Vermithrax Pejorative – Part 2
Paramount struck a co-production deal with Walt Disney Productions; as such, full-scale models of the dragon were commissioned to Disney’s special effects company — headed by Danny Lee. Tippett’s final dragon maquette was shipped to the Disney shop — where construction of the full-size models began. “They have a fantastic facility there, with a mill, and a mold shop and a metal-working shop,” Barwood said to Fangoria. “They’d had long practice building dinosaurs for the various Disney parks, so they were fully prepared for the job.” Read the rest of this entry
Vermithrax Pejorative – Part 1
By the early 80s, spanning from The Seventh Voyage of Sinbad to The Brothers Lionheart, there was an ostensible lack of iconic dragon villains in motion pictures. Audiences had yet to see a fire-breathing beast that would terrify them — and this was the objective Hal Barwood and Matthew Robbins set for themselves: they wanted to create a memorable, formidable dragon using the most advanced among the available technologies.
The duo thus embarked in what would become a quest to bring to the silver screen a monster audiences would never forget.