Blog Archives
Special: Of Dragons and Wyverns – Part 2
The overall idea we now have of the so-called “Western” dragon is the result of a stratified conflation of different traditions, and this process culminated in the Middle Ages, wherein traditional dragons, due to their innate serpentine quality, as well as common traits with the Leviathan of the Book of Job, began to be associated with the Biblical serpent — the one that tempted Eve to engage in the Original Sin.
Lo and Behold, dragons acquired some traits we now recognize them for, all associated with the iconography of the Devil: horns and bat-like wings, as well as the infamous dragon-fire, which is both an association to hell itself and an inheritance from the Biblical Leviathan.
Special: Of Dragons and Wyverns – Part 1
Here be Dragons.
When a dragon in a fantasy work — be it a novel, a film, or a videogame — is depicted as having just two wings (often also locomotory limbs) and two legs, the argument is often made that “it is not a dragon; it has two wings and two legs, therefore it is a wyvern, and should not be called a dragon“. This belief of an absolute dragon-wyvern dichotomy is held by surprisingly many as a sort of dogmatic truth — one that is radically false, in the face of actual data, history, literature and classical art saying otherwise. Of course, in no way a completely arbitrary classification reflects the plasticity of the word dragon, as well as the concept(s) of dragon.
Allow me thus to take you readers into a flying journey through the fantastic and languages, and explain why dragons can have as many limbs and wings as they please and still be called dragons.
Special: Monster Legacy’s Monstrous Hundred – Part 3
The Monstrous Hundred continues with the 90s, a turning point in effects-making with the advent of CGI.
Tremors (1990)
Kicking off the 90s roster of creature features on a fabulous note, Tremors is one of the most brilliant, all-around engaging monster movies of all time. From the witty dialogue penned by S.S. Wilson and Brent Maddock, to the colourful performances of the cast, to the absolutely brilliant creature designs and effects by none other than the team at Amalgamated Dynamics in their first solo outing, Tremors never once gets boring. A real classic.
Exclusive: “The Mechanics of Monsters: From Carlo Rambaldi to Makinarium”
“Three years ago, when I was here for King Kong,” humbly said Carlo Rambaldi at the 1980 Academy Awards, “I don’t know English, and I said ‘Thank you’. Now I learn very well English, and I say, ‘Thank you very much!'”. Carlo Rambaldi (September 15, 1925 – August 10, 2012) was an Italian special effects artist, and in many ways, a pioneer of the craft. In his 30-year-long career, Rambaldi collaborated on a great many films, some more well-known and others more obscure, with directors such as Mario Bava, Federico Fellini, Dario Argento, Ridley Scott, and Steven Spielberg.
Norwegian Ridgeback
All at once there was a scraping noise and the egg split open. The baby dragon flopped on to the table. It wasn’t exactly pretty; Harry thought it looked like a crumpled, black umbrella. Its spiny wings were huge compared to its skinny jet body and it had a long snout with wide nostrils, stubs of horns and bulging, orange eyes.
It sneezed. A couple of sparks flew out of its snout.
‘Isn’t he beautiful?’ Hagrid murmured. He reached out a hand to stroke the dragon’s head. It snapped at his fingers, showing pointed fangs.
‘Bless him, look, he knows his mummy!’ said Hagrid.
-J.K. Rowling, Harry Potter and the Philosopher’s Stone
Sovereigns of Fire
What do we do when we see them?
Dig hard, dig deep, go for shelter, and never look back.
In early 1996, writing duo Gregg Chabot and Kevin Peterka conceived a post-apocalyptic story depicting the last stand of humanity against monstrous dragons; aptly titled Reign of Fire, the script would have to wait several years before becoming a motion picture. Although this first draft would later evolve upon acquisition by Spyglass pictures, the driving force behind the project remained consistently the same: the desire to create the ultimate cinematic dragons — fast and formidable. “There was [an] agreement between Roger Birnbaum, my producer, and me,” said Rob Bowman, director of the film, “that ‘let’s not set up to do this if we don’t make a new benchmark for dragons’, and I was gonna make sure they were going to be as realistic as I could make them.” The duty to give life to about 130 shots of the fire-breathing reptiles was given to The Secret Lab, Disney’s in-house visual effects company — which was disbanded shortly after production of Reign of Fire was completed.
Vermithrax Pejorative – Part 3
Despite all the issues the crew met with the full-size models, the biggest challenge for Dragonslayer would be animation. “We knew the dragon had a lot more importance to this film than some of the incidental things that appeared in only a few shots in Star Wars or The Empire Strikes Back,” Johnson said. “The dragon had to be presented in a way that the audience would be absolutely stunned.” Since the beginning, Barwood and Robbins were convinced that the technique that should be used was dimensional animation.