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Creatures of the Cave
The creation of the mutated beings in The Cave was assigned to Patrick Tatopoulos and his special effects company. Accompanying them were the digital effects artists at Luma Pictures, also responsible for the film’s other visual effects — which included digital extensions of the cave sets. Wide creative freedom was given to the creature team. Guy Himber, shop supervisor, said in a featurette: “the script gave an idea of where it wants to go, but all of the creature development happens with us, because the guy who’s writing the script is only suggesting things. He might not have an idea of what the creature looks like; he just knows it’s a thing, it’s in a cave and flies, it has a bat quality to it, but that’s as far as he’s taken it.”
Monster Gallery: Underworld: Rise of the Lycans (2009)
Mar 9
This gallery contains 8 photos.
Main Article: Lycans of the Underworld — Underworld: Rise of the Lycans
Monster Gallery: Underworld: Evolution (2006)
Mar 9
This gallery contains 72 photos.
Main Articles: Lycans of the Underworld — Underworld: Evolution Marcus Corvinus
Lycans of the Underworld
“I have a background in genetic engineering,” said Kevin Grevioux, co-writer of Underworld — and the actor portraying Raze in the series. “Given that, I wanted to take a different approach to the worlds of Werewolves and Vampires in this film. I wanted to use science as a basis, rather than mysticism.” However powerful and durable in nature, the Werewolves of the Underworld films are not supernatural entities, but rather “oddities of nature” — as Alexander Corvinus states in the second film — grounded in the ‘unlikely’ reality of Science Fiction. Even before the design process for the monsters actually started, director Len Wiseman was adamant about how his Werewolves should be brought to the screen: practical effects — performers inside suits — were to be largely used.