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Main Article: Draco
The overall idea we now have of the so-called “Western” dragon is the result of a stratified conflation of different traditions, and this process culminated in the Middle Ages, wherein traditional dragons, due to their innate serpentine quality, as well as common traits with the Leviathan of the Book of Job, began to be associated with the Biblical serpent — the one that tempted Eve to engage in the Original Sin.
Lo and Behold, dragons acquired some traits we now recognize them for, all associated with the iconography of the Devil: horns and bat-like wings, as well as the infamous dragon-fire, which is both an association to hell itself and an inheritance from the Biblical Leviathan.
Here be Dragons.
When a dragon in a fantasy work — be it a novel, a film, or a videogame — is depicted as having just two wings (often also locomotory limbs) and two legs, the argument is often made that “it is not a dragon; it has two wings and two legs, therefore it is a wyvern, and should not be called a dragon“. This belief of an absolute dragon-wyvern dichotomy is held by surprisingly many as a sort of dogmatic truth — one that is radically false, in the face of actual data, history, literature and classical art saying otherwise. Of course, in no way a completely arbitrary classification reflects the plasticity of the word dragon, as well as the concept(s) of dragon.
Allow me thus to take you readers into a flying journey through the fantastic and languages, and explain why dragons can have as many limbs and wings as they please and still be called dragons.
The Monstrous Hundred continues with the 90s, a turning point in effects-making with the advent of CGI.
Kicking off the 90s roster of creature features on a fabulous note, Tremors is one of the most brilliant, all-around engaging monster movies of all time. From the witty dialogue penned by S.S. Wilson and Brent Maddock, to the colourful performances of the cast, to the absolutely brilliant creature designs and effects by none other than the team at Amalgamated Dynamics in their first solo outing, Tremors never once gets boring. A real classic.
In the late 80s, Raffaella de Laurentiis began proposing to various Studio Executives her pet project — a fantasy film set in the 10th century, about the unlikely alliance between a Dragon and a Knight. Written by Charles Edward Pogue and based on a story by Pogue and Patrick Read Johnson, Dragonheart was a project that for many years was unable to be realized, due to the complexity of its main character — a talking Dragon. Named Draco (after the latin term draco, in turn derived from the ancient greek word δράκων), the creature demanded an unprecedented special effects complexity — mainly due to the human range of expression he should be able to display.