Category Archives: Monster Legacy Exclusives

Exclusive: Interview with Adam Johansen

Monster Legacy had the privilege and honour to interview Adam Johansen, head of Odd Studio, about their work on Alien: Covenant. For the film, Odd Studio merged with Conor O’Sullivan’s Creatures Inc. to create a series of practical creatures that would serve both as onscreen effects and as reference for the digital effects.

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Tribute to Carlo Rambaldi at the 2017 Romics

At this April’s Romics Comic Con — held as usual in Fiera di Roma — I had the great chance to attend a tribute gallery to Carlo Rambaldi, organized by his children. The exhibition was focused on Carlo’s most well known special effects work — E.T: The Extraterrestrial, Alien, and the 1976 King Kong — and featured a painted E.T. sculpture and a replica of King Kong’s hand (mechanized to grab people!), as well as several prints of photographs of Carlo’s work on said films, and of magazine pages with articles on them.
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Exclusive: Interview with Jaroslav Kosmina!

We have interviewed the author of the Kaiju size chart that has been doing the rounds on the internet lately (and which you can see above, completed)!

Monster Legacy: Let’s start with the basics: what got you into illustration?

Jaroslav Kosmina: I’ve always been a huge science fiction enthusiast, and for me, Spielberg’s Jurassic Park and Ishiro Honda’s Godzilla sort of jump-started my interest with these fictionalized beasts — ultimately becoming a strong emphasis in my works. I began coming up with alternate compositions at a very early age of specific scenes, and from there, I started branching out into other areas in the art world, in terms of subject matter and aesthetic. I’m currently completing my BFA in fine painting at the Lyme Academy College of Fine Arts in New England. My goal is to bridge the aesthetic gap between the two art forms.

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Exclusive: Interview with Douglas Tait!

Monster Legacy had the chance — and honour — to interview veteran creature actor Douglas Tait about his work on film. Read on!

Monster Legacy: A more personal question first. What Monster films inspired you to become a creature performer, and what are your favorite ‘men in suit’ Monsters?

Douglas Tait: I have to say Frankenstein is my ultimate favorite monster. When I was a kid I bought a Don Post Frankenstein mask, and I wore that thing on several occasions for Halloween. Then when I was 14 I went to Universal Studios with some friends, and I saw Frankenstein performing in a show, and it inspired me. I told myself when I am old enough I am going to get a job at Universal Studios and play Frankenstein, and I did. It was the beginning of me getting paid to entertain behind makeup and masks. The funny thing is, while I was working at Universal I was pursuing my acting career, and my first Guest-Starring role on a television show was as Frankenstein on Sabrina The Teenage Witch. I think I was so comfortable with the character that it came natural when I auditioned for the role. Frankenstein sure holds special memories for me.

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Monster Gallery: Don’t be Afraid of the Dark (2011)

Exclusive: Art of Darkness


Magazine Journalist Joe Nazzaro had composed an article regarding the design and realization of the homunculi from the 2010 remake of Don’t Be Afraid of the Dark. Written for Monsterpalooza Magazine — which eventually went no further than its first issue — it was left unused. As an Exclusive to Monster Legacy, Joe Nazzaro was kind enough to pass it over and make it available here. Read on!

Art of Darkness

Troy Nixey and Guillermo del Toro

lead a team of artists on Don’t Be Afraid of the Dark

By Joe Nazzaro

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Monster Gallery: I, Frankenstein (2014)

Exclusive: The Demons of ‘I, Frankenstein’!


Creating the demons for I, Frankenstein was a task assigned to the special effects artists of the Make-Up Effects Group. Monster Legacy had the chance — and the honour — to interview Nick Nicolaou, co-founder of the company, again — following our last exclusive — discussing the make-up effects of the film. Read on!


Dekar, played by Kevin Grevioux — the author of the original graphic novel.

Monster Legacy: Were you familiar with Grevioux’s graphic novel prior to your work on the film?

Nick Nicolaou: I was familiar with the graphic novel, but I was never able to get a copy to read. I knew of the premise and saw quite a bit of the artwork. When the production approached us, the first thing they pointed out was that the graphic novel was the inspiration, but it was just a stepping stone and the film was being developed in a slightly different direction.

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Exclusive: Interview with Mate Jako!


Jako’s Hellhound concept.

Monster Legacy had the pleasure to interview a freelance, overlooked creature designer — Mate Jako!

Monster Legacy: A more personal question first. What inspired you to become a concept artist?

Mate Jako: Well, for a lot of artists you read, their main inspirations are usually comic books, fine art, or cartoons, and they are great, but the main trigger in my life that launched me towards art was monsters. As a child, I loved “scary movies”. I still remember myself watching Arnold Schwarzenegger’s Conan slaying that horrendous-faced wizard — created by Carlo Rambaldi if I’m right — from behind my dad’s armchair for protection. Or no matter how scary the transformations in The Thing were, you could not look away. Monsters are extremely commanding and expressive.

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Exclusive: Interview with Mike Corriero

Bleeding Sun, a painting Mike Corriero created for ImagineFX magazine #89.

Monster Legacy had the honour to interview a great (and frequently overlooked) contemporary creature designer and concept artist: Mike Corriero. Though not yet involved in the design work for films, Mike is one of the most talented creature designers – balancing realism and aesthetic purposes in his monstrous creations. With a Bachelors Degree in Illustration – Pratt Institute, Brooklyn, NYC – taken in May 2003, He has worked for ImagineFX Magazine, as well as the Topps company, Hasbro and Others.

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